![]() The dedicated server also provides a lot more functionality compared to the Java version - this includes a new, powerful scheduler, restart functionality, ability to set up custom server descriptions and header images, extensive logging of world events and more. You can find more information about this feature here: Area Protection You can create areas in creative mode, assign custom names to them (which will be shown to players who enter the area) and specify custom permissions per player. This update already includes built-in "Area Protection" functionality. We've added better hit detection for firearms (which will make gunfights more fun) and implemented a basic foot IK system for players, which corrects their feet and legs depending on the ground. There are also ragdoll physics available for dead player bodies (of course the same also will apply to npcs in the future). The connection to servers should also be more stable now. The new version provides much better player sync compared to the Java version. If you run into any issues, please let us know, so we can fix them ASAP. But please keep in mind that this is the first multiplayer release, so it may contain bugs. It was important for us to get the multiplayer feature ready ASAP, because this makes bug tracking in this area a lot easier - the later we release multiplayer, the harder it would be to find and fix bugs. The dedicated server files are also available on Steam (as a separate beta branch on the "Rising World Dedicated Server" app). ![]() This includes support for Steam P2P (the "Play with friends" option), LAN support and a dedicated server. A new update is ready which introduces Multiplayer.
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